WebAR for Artists — Augmented Reality Art in the Browser | Interart
WebAR · NO APP TO INSTALL

WebAR for artists: augmented reality art, right in the browser.

WebAR plays augmented reality in the browser — no app install. Interart is a WebAR studio for artists: photograph any print, compose video, images, text and 3D on top, and share one link or QR code. Viewers point their phone at the physical piece and the layers play pinned to it. Free to start; commercial use on every plan.

  • Nothing to install — it's the web
  • One link or QR to share
  • Video, text and 3D on real artwork

Real capture — an original artwork playing in the browser

The basics

How does WebAR for art work?

Image tracking. The artwork itself is the marker: the tracker learns the print from a photo, finds it in the camera feed, and pins your layers to it in real time — even as the phone or the piece moves. Camera frames are processed on the viewer's device and never uploaded. Because it all runs on web standards, the same link works on iOS Safari and Android Chrome with nothing to install.

The artwork is the marker

No QR printed on the art, no fiducials — the piece's own detail is what the tracker locks onto. The QR code lives beside the work, not on it.

Layers beyond the frame

Elements can float outside the artwork's edges — titles above a canvas, characters stepping out of a poster, lore hanging beside a card.

Update after printing

Swap the video or fix a typo after the print run — republish, and every existing QR code and link shows the new version.

The studio

Compose the reveal like a design tool, not a game engine.

The editor is drag-and-drop: your artwork photo is the anchor, and every layer sits exactly where it will appear in AR.

The Interart editor: an original painted artwork as the anchor with layers composed on top

Not a flat overlay — a scene with depth.

The editor's phone preview, moving around a real project: layers hold their own depth around the artwork, so the piece reads as a diorama when a viewer moves their phone — not a sticker pasted on top.

How it works

How do you make WebAR art? Three steps.

  1. 1

    Photograph your artwork

    Upload a clear photo of the print. Shot it at an angle? Mark the four corners and it's flattened for tracking.

  2. 2

    Compose the reveal

    Stack video, images, GIFs, text and 3D in the editor. Layers can float beyond the artwork's edges.

  3. 3

    Publish and share one link

    You get a link and a QR code. Viewers open it in their browser and point at the piece. No app, no account.

Use cases

What artists make with it

AR posters

Gig posters, exhibition posters and prints that play their story when scanned. Create an AR poster →

AR trading cards

Custom and hand-painted cards with full-motion art, stats and lore floating beside the physical card.

Gallery & exhibition pieces

A QR beside the wall label turns any hung work into a moving piece — visitors use their own phones, no gallery hardware.

AR art prints

Editions where every copy carries the same living layer — the AR travels with each print sold and keeps working forever.

Compared

WebAR vs app-based AR for artists

WebAR (Interart)App-based AR
Viewer setupOpen a link — nothing to installDownload an app first (the biggest drop-off point at exhibitions)
Works oniOS Safari, Android Chrome — any modern phone browserOnly devices with the app installed
SharingOne URL / QR per pieceApp download link + in-app search
If the platform's app disappearsBrowsers don't get discontinuedAdobe Aero (2025) and 8th Wall (2026) shutdowns stranded published AR work

Looking at a specific tool? See Interart vs Artivive or the Artivive alternative breakdown. Curious how the tracking actually works? The plain-language explainer · QR codes vs image tracking · Keeping AR art alive when platforms die.

FAQ

Questions, answered.

What is WebAR for art?

WebAR (web-based augmented reality) plays an AR experience directly in the browser — no app install. For art, that means digital layers (video, images, text, 3D) anchored to a physical piece: a viewer opens a link or QR code on their phone, points the camera at the artwork, and watches it come alive.

Do viewers need to install an app?

No. Interart experiences run in any modern phone browser — iOS Safari or Android Chrome. Viewers open your link or scan your QR code, allow camera access, and point at the artwork. No install, no account.

Is WebAR for artists free?

Interart's free plan includes 3 published designs and 100 scans a month, with no credit card required — and commercial use is allowed on every plan, including free. Pro ($18/month) lifts the limits to 10,000 scans a month with unlimited published designs.

Does the artwork stop working if I hit a limit or cancel?

No. Published artwork on Interart keeps scanning past any usage cap — limits surface an upgrade prompt to the artist, never an error to the viewer. A printed piece in someone's hands is never turned off.

Ready to bring yours to life?

Start from a photo of your art — the first reveal takes minutes.