WebAR · NO APP · NO GALLERY HARDWARE

AR for galleries: every phone in the room is your installation.

A QR code beside the wall label turns any hung work into a moving piece. Visitors scan with their phone's camera, the viewer opens in their browser, and the artwork plays pinned to the physical piece — video, sound, story. No app to install, no tablets to maintain, and the work keeps playing after the show closes.

  • Visitors' own phones — no kiosk, no headset
  • One QR per work, printed on the label
  • Update mid-run without touching the wall

Real capture — an original artwork playing in the browser

Wall labels

How do AR wall labels work?

The label carries the QR; the artwork carries nothing. Interart tracks the piece by its own visual detail, so the work on the wall stays exactly as the artist framed it — no markers, no stickers on the art. The scan opens the browser viewer, the visitor points their phone, and the reveal plays over the physical piece.

Print it with your labels

Each published work has one QR — drop it onto the same label card as the title and materials. A phone-camera scan opens straight into the viewer.

The art is the marker

Tracking locks onto the painting's own detail. Nothing is added to the work, and pieces already hung need no change.

Per-work scan counts

Every version of every work counts its scans — you leave the show knowing which pieces stopped the room.

Exhibitions

Built to survive an opening night

No install, no drop-off

An opening-night crowd won't download an app between drinks. A browser link is the difference between three people seeing the AR and the whole room seeing it.

Caps never interrupt the show

Interart's scan limits are soft: a busy show past its cap keeps playing for every visitor, and the upgrade prompt goes to you — never an error to the person in front of the work.

The work outlives the run

When the show closes, the AR doesn't. Sold pieces keep playing for their collectors — on any paid plan, published work on Interart never deactivates.

Curating prints and editions? See AR art prints. New to browser AR? Start at WebAR for artists.

How it works

Three steps per work

  1. 1

    Photograph the work

    A straight, well-lit photo of each piece — or the original digital file. Detail tracks best.

  2. 2

    Compose its reveal

    Video, sound, process footage, artist commentary — layers can float beyond the frame's edges.

  3. 3

    Put the QR on the label

    Publish, print the QR beside the title card, hang the show. Every phone in the room can play it.

FAQ

Questions, answered.

Do exhibition visitors need to install an app?

No. Visitors scan the QR code beside the wall label with their phone's normal camera, the viewer opens in their browser, and they point at the work. Nothing to install, no account — which matters at an opening, where every extra step loses most of the room.

What equipment does the gallery need?

None beyond the printed QR codes. The AR runs on each visitor's own phone in the browser; there are no tablets to charge, no gallery Wi-Fi requirement beyond ordinary mobile data, and no kiosk software.

Can the AR content change during or after the show?

Yes. The layers live online, so you can update a work's reveal mid-run — republish and every printed QR shows the new version. After the show closes, the pieces keep working wherever they hang next; on any paid plan, published work on Interart never deactivates.

What does AR for an exhibition cost?

The free plan lets you try a piece end to end: 3 published works, 100 views a month, commercial use included — though a work pauses until the next month once those views are spent, so it is not the plan for a run you have advertised. Pro ($18/month) covers a full exhibition — unlimited published works, 10,000 views a month, and views past the cap never stop a piece from playing.

Hang a show that moves.

Publish one work free and scan it on the wall this afternoon.