Comparisons

WebAR vs app AR: what actually separates them.

App AR runs inside something a viewer installs; WebAR runs in the browser already on their phone, opened by a link or a QR code. The app can reach hardware the browser cannot — depth sensors, persistent world anchors, face meshes. The browser reaches people who will never install anything, which on a printed piece is nearly all of them.

Side by side

Where each one genuinely wins.

Written to be usable by someone choosing, which means the left column has to win some rows. It does.

WebAR (browser)App AR (native)
What the viewer does firstScans a code, or taps a linkFinds the app, installs it, opens it, finds the experience
Realistic reach on a printed pieceAnyone with a phoneThe share of people who will install an app to look at a poster
Image tracking on artworkYes — the print is the markerYes
Depth, persistent world anchors, face meshesNo — the browser is not given that hardware accessYes, via ARKit and ARCore
Heavy 3D, physics, game logicLimited by the browser and the downloadWhere it belongs
Changing it after the print runRepublish; the same code shows the new versionNew build, new review, and only for people who update
Cost to ship one campaignA page and a QR codeDevelopment, two store listings, review, and maintenance
What happens when the vendor leavesThe link dies unless someone keeps serving itThe app is delisted and takes the experiences with it
The row that decided it

Three platforms tested the last line in fifteen months.

Each date is from the vendor’s own announcement, checked August 2026.

Meta Spark — 14 January 2025

Third-party effects stopped being available across Facebook, Instagram and Messenger, and Spark Studio went with them. Meta put the community at more than 400,000 creators in 190 countries. The effects lived inside Meta’s apps, so Meta’s decision was the whole story.

Adobe Aero — 6 November 2025

Discontinued on iOS, Android and Creative Cloud. Content was downloadable until 3 December, after which .real scenes stopped playing for authors and viewers alike. Aero played inside Adobe’s app; removing the app removed the work.

8th Wall — 28 February 2027

The interesting one, because 8th Wall was WebAR. Logins and export ended in February 2026 and hosted links stop in February 2027. Being on the web did not save it — being on the web is necessary, not sufficient. Someone still has to serve the URL.

What to actually check before committing to any platform: the three questions that predict survival.

Choosing

A short decision, honestly.

  1. 1

    Is it anchored to something printed?

    A poster, a card, packaging, a page. If yes, the browser does this well and the install step is pure loss — you are asking someone holding your artwork to go to a store first.

  2. 2

    Does it need depth, faces or a room?

    Placing a model on a floor, anchoring to a face, or persisting across sessions needs native hardware access. That is an app, and no amount of preference changes it.

  3. 3

    Does it have rules?

    Scoring, physics, multiplayer — a game engine’s job either way, and the question becomes where it is delivered rather than whether the browser can hold the logic.

If it is a printed thing, try the browser one.

Start from a photo of the piece — the first reveal takes minutes.

FAQ

Questions, answered.

Is WebAR worse than app AR?

It is more limited and more reachable. A browser is not given the depth sensor, persistent world anchors or face meshes that ARKit and ARCore expose, so app AR wins on capability. WebAR wins on the step before capability matters: nobody installs anything, which on a printed piece is the difference between being seen and not.

Does WebAR work on iPhone and Android?

Yes, in the browsers already on the device — iOS Safari and Android Chrome. Image tracking runs on the camera feed on-device. There is no app to install and no store review between finishing the work and someone seeing it.

Which is cheaper to ship?

WebAR, by a wide margin, for a campaign anchored to print. You publish a page and print a code. App AR carries development, two store listings, review cycles and maintenance before a single person sees the experience.

Did being WebAR save 8th Wall?

No, and that is the useful lesson. 8th Wall was browser-based and still retired its hosting: logins ended 28 February 2026 and hosted links stop on 28 February 2027. Web delivery removes the store as a single point of failure; it does not remove the host. Ask who serves the URL and what happens to it if they stop.